| 6 | | * [http://ossie.wireless.vt.edu/trac/wiki/BeagleBoard_DSPLink Building DSPLink with OpenEmbedded using Codec Engine] [[BR]] |
| 7 | | DSPLink can be built using the Codec Engine bitbake recipe. This will install a full version of DSPLink 1.60 in the tmp/staging directory. It will also creates packages to quickly install prebuilt DSPLink sample applications. Further configuration allows you to compile GPP and DSP code. [[BR]] [[BR]] |
| 8 | | * [http://ossie.wireless.vt.edu/trac/wiki/BeagleBoard_DSPLink Building DSPLink on Custom Image] [[BR]] |
| 9 | | This option installs a DSPLink from source that can be downloaded from TI. Version 1.61.03 is used in the guide. Use this option if you have not gone through the Open Embedded build process and installed a custom image instead. Following the steps creates modules to install on the !BeagleBoard along with setting up your host system to compile GPP and DSP code. |
| | 6 | * [http://ossie.wireless.vt.edu/trac/wiki/BeagleBoard_CodecEngine Building DSPLink inside OpenEmbedded] [[BR]] |
| | 7 | This is generally the preferred method. DSPLink can be built using the Codec Engine bitbake recipe. This will install a full version of DSPLink 1.60 in the tmp/staging directory. It will also creates packages to quickly install prebuilt DSPLink sample applications. Further configuration allows you to compile GPP and DSP code. [[BR]] [[BR]] |
| | 8 | * [http://ossie.wireless.vt.edu/trac/wiki/BeagleBoard_DSPLink Building DSPLink outside OpenEmbedded] [[BR]] |
| | 9 | This method installs DSPLink from source which can be downloaded from TI. Version 1.61.03 is used in the guide. Use this option if you need a newer version of DSPLink than 1.60. Following the steps creates modules to install on the !BeagleBoard along with setting up your host system to compile GPP and DSP code. |